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Field Commander™ is the first military turn-based strategy game for PSP® systemand the only title that offers engaging, challenging skill based warfare in a realistic military setting. You play as a Field Commander working for an independent organization established by the Allied Nations to defend the world against an evil terrorist. Summary: Field Commander is the first military turn-based strategy game for PSP and the only title that offers engaging, challenging skill based.
Who'd be a soldier? There aren't any just wars left. Now it's either low-level peacekeeping or high-intensity counter-insurgency work, where the shades of grey between friends and enemies are infinite.Even in the idealised PSP conflict offered by Field Commander – where you direct the actions of your forces from a god's eye view, and get to play as the other side in multiplayer – you don't really get the impression you're fighting the good fight.
The rather bland campaign is couched in pragmatism: the goodies, ATLAS, are fighting the baddies, Shadow Nation, but there isn't much feeling of a gutsy ideological clash. Instead, this is a cerebral battlefield.But if Field Commander is lacking in terms of visceral grunt, it doesn't stint on eye-candy. One of the most polished PSP games yet, it's also pretty successful in compressing the complexity and fine control required in a turn-based strategy game down to handheld scale.An inevitable comparison is with Nintendo's series, on which Field Commander is. Advance Wars is a 2D game though, and visually it's like a kid's toy in comparison; Field Commander's graphics are fantastic, with everything rendered in detailed 3D. The topdown camera angle is fixed, but when units fight each other it swoops down to provide a close-in view, and the explosions and sound effects as units explode are particularly spectacular.As a turn-based game, Field Commander provides plenty of time to think about tactics. At the start of each level, you're provided with a mixture of troops, tanks and, if you're lucky, something juicy like a gunship.
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Usually you'll have to defend your HQ and various other bases so you can build more forces as you accumulate cash, which is awarded at the start of every turn depending on the number of cities you've captured.The terrain itself is tile-based, and is dotted with impassable mountains and rivers; how far your units can move is further restricted by each having a fixed range. There are forests too, which slow down the advance of tracked vehicles. You can fire at the trees to reduce their density; a nice idea, although not tremendously useful in practice.Firing at the enemy is of course another matter. Most of your units are limited to direct fire, so you have to move them up next to an enemy to attack.
Some specialist units, such as the rocket launcher, can fire from range, while special ops troops can use their mortars to attack far off armour or lay mines in an adjacent square.
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